![]() This will allow every Cursed Scythe hit to gain essence which equals massive damage boost! Let's say you hit 10 mobs with one swing, 10monsters x 12essence = 120 essence. Grim Scythe Damage: +45% (from pants, belt, and off-hand)įor offense: use Skeletal Mage to deplete your essence quickly. Restraint: x50% (procced by Bone Armor or Command Skeletons or Skeletal Mage)īane of the Trapped: x40% (procced by its own secondary effect) Krysbin's Sentence: x300% (procced by Bone Armor or Command Skeletons) Leger's Disdain: x?% (80% dmg/essence x ? essence) (Note: Cursed Scythe generates 12 essence per monster hit, so potentially can gain a lot of essence in a denser group of mobs) Inarius 6pc: x3750% (procced by Bone Armor) This build is all about stacking MULTIPLIERS on your Cursed Scythe attack and speed blood-rush between elite packs (or to pylons/shrines using Nemesis Bracers). I don't even have all ancient gear and sub-1000 paragon, but I'm racing by all the other classes with higher paragon. So satisfying watching one Cursed Scythe melee hit do 1.4 TRILLION damage lol no power pylon. ![]() Maximum Resource adds to the potential damage bonus of Leger's Disdain. Stat Priority: Int CHC AD Skill: Grim ScytheĬDR isn't needed much in this build due to the In-Geom special effect. ![]() Stat Priority: Int Socket Skill: Grim Scythe.Grim Scythe deals an additional 65 - 80% damage for each point of essence it restores. ![]()
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